Postsecondary Play: The Role of Games and Social Media in Higher Education (Tech.edu: A Hopkins Series on Education and Technology)

★★★★★ 4.9 140 reviews

US$11.49
Price when purchased online
Free shipping Free 30-day returns

Sold and shipped by ashishbarjatyaassociates.com
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here.
US$11.49
Price when purchased online
Free shipping Free 30-day returns

How do you want your item?
You get 30 days free! Choose a plan at checkout.
Shipping
Arrives Sep 2
Free
Pickup
Check nearby
Delivery
Not available

Sold and shipped by ashishbarjatyaassociates.com
Free 30-day returns Details

Product details

Management number 233435790 Release Date 2026/06/27 List Price US$11.49 Model Number 233435790
Category

The college application process—which entails multiple forms, essays, test scores, and deadlines—can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney and his team at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating.While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students.Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of multiplayer games in the classroom and how these tools can boost student confidence and increase college access. Scholars writing from a wide variety of disciplines—college access, social media, game studies, and learning sciences—provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging underserved students, quality game design and mastering the concept of play—the ability to develop skills while engaging in the game—are essential in the effective use of serious games in teaching and learning.Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media. Read more

ASIN B00GTSPF3O
XRay Not Enabled
ISBN13 978-1421413075
Language English
File size 2.2 MB
Page Flip Enabled
Publisher JHUP
Word Wise Enabled
Print length 347 pages
Accessibility Learn more
Screen Reader Supported
Publication date May 29, 2014
Enhanced typesetting Enabled

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Customer ratings & reviews

4.9 out of 5
★★★★★
140 ratings | 57 reviews
How item rating is calculated
View all reviews
5 stars
89% (125)
4 stars
1% (1)
3 stars
0% (0)
2 stars
0% (0)
1 star
10% (14)
Sort by

There are currently no written reviews for this product.